Spirit Born

This is the flavor of spirit born most monsters recall fondly when they think “spirit born”: attractive, nimble, rainbow hair, likes bows and forests, etc. Nobody is certain how many kinds of spirit born there are, or exactly how they differ. For a secretive bunch, they’re widespread. Unlike their elemental kin, generic spirit born can be from any of a variety of spirits. are slender (find height normally for ST, add 2”, and leave weight alone), magically attuned (Magery 0 primarily means “can sense magic items,”), and have Technicolor hair.

They have Sense of Duty (Nature), It’s functionally equivalent to Charitable and Pacifism toward any plant or animal that isn’t actively in the process of eating the them. They can however plant crops or hunt weak animals.

Attribute Modifiers: ST-1 [-10]; DX+1 [20]; IQ+1 [20].

Advantages: Acute Vision 2 [4]; Appearance (Attractive) [4]; Forest Guardian 2 [10]; Magery 0 [5]; Musical Ability 1 [5]; Perfect Balance [15]; Silence 2 [10]; Telescopic Vision 1 [5]; Voice [10].

Disadvantages: Loner (12) [-5]; Sense of Duty (Nature) [-15].

Features: Gold, Silver, Electric-blue, Cobweb-gray, jet-black hair, Snow-white, and Green hair.

Forest Guardian: You’re the product of eons of selective breeding for the task of sneaking around in the bushes, peppering litterers with arrows. This Talent adds to Bow, Camouflage, Fast-Draw (Arrow), Stealth, and Survival (Woodlands). Reaction bonus: Druids, faeries, bunnies, etc. 5 points/level.

Notes: This costs 78 points as is, feel free to omit any advantages to fit.

Spirit Born

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