Divine Born

Divine Born are said to result from the earthly dalliances of beings known colloquially as Celestials. Some people believe that divine born exist for a Reason and are the Chosen. However, if divine servitors are not meant to fraternize with mortals then it seems more likely that divine born descend from rebels. It is odd that despite divine born’s many gifts, they only wield holy powers when they happen to take priestly orders.

Divine born can pass for the lucky few humans who are attractive, fit, nimble, strong, and wise. Some have more telling features, like wings.

Attribute Modifiers: ST+1 [10]; DX+1 [20]; IQ+1 [20]; HT+1 [10].

Secondary Characteristic Modifiers: Will+1 [5]; FP+1 [3]; Basic Speed+0.5 [10].

Advantages: Appearance (Attractive; Universal, +25%) [5]; Fit [5]; Spirit Empathy [10].

Perks: Celestial Nimbus* [1]; Divine Gifts† [1].

Disadvantages: Divine Curse (Demons go after you first and worst, no matter who else is nearby) [-5]; Weakness (Cursed areas and areas of high or better sanctity to Evil gods; Occasional; 1d/minute) [-20].

Features: Functions and detects as Good, regardless of true morality, whether this helps (“Only the truly Good can wield this sword.”) or hinders (“Triple damage to beings of true Good.”). Gold or silver eyes and hair. Milk-white, blue, or other unnatural skin.

Celestial Nimbus: You can engulf yourself in a constant glow. This is as bright as a torch, eliminates darkness penalties in a two yard radius, and can’t be concealed while active.

Divine Gifts: You may start with certain exotic and supernatural advantages, or buy them in play, at their usual point costs: Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Extra Life [25], Flight [40], Immunity to Metabolic Hazards [30], Temperature Tolerance [1/level], Walk on Air [20], and Walk on Liquid [15].

Divine Born

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