Local Guardian Spirit

Spirit Guardian of a region

Description:

ST 17 [63]; DX 12 [40]; IQ 14 [80]; HT 14 [40].
Damage 1d+2/3d-1; BL 58 lbs.; HP 17 [0]; Will 16 [10]; Per 14 [0]; FP 14 [0].
Basic Speed 6.5 [0]; Basic Move 6 [0]; Block 0; Dodge 10; Parry 9 (Broadsword).

Advantages

Absolute Direction [5]; Affliction (Mental Mirages) 1 (Affects Substantial; Based On Will (Own Roll); Hallucinating; Malediction (Receives -1/yd range)) [31]; Animal Empathy [5]; Appearance (Attractive) [4]; Binding (Entangling Ground) 15 (Affects Substantial; Area Effect (8 yd); Environmental (Occasional); Only in home area) [78]; Charisma 1 [5]; Damage Resistance 4 (Tough Skin) [12]; Danger Sense (Psi) (Only in home area) [13]; Dark Vision [25]; Discriminatory Smell [15]; Enhanced Time Sense [45]; Healing (Faith Healing) [36]; Higher Purpose (Defense of the place) 1 [5]; Indomitable [15]; Injury Tolerance (Homogenous; No Blood) [45]; Magic Resistance 5 [10]; Possession (Costs Fatigue (+2); Spiritual) [70]; Pressure Support 3 [15]; Regeneration (Regular: 1HP/Hr) [25]; Social Regard (Venerated) 1 [5]; Speak With Animals [25]; Speak With Plants [15]; Telekinetic Control (Psi) 8 (Affects Substantial) [90]; Temperature Control 2 (Affects Substantial; Area Effect (16 yd)) [34]; Temperature Tolerance 4 [4]; Trained By A Master (Innate Spiritual Knowledge) [30]; Unfazeable [15]; Wealth (Wealthy) [20].

Perks

Cotton Stomach; Style Adaptation; Style Familiarity (Shaolin Kung Fu); Technique Mastery [4].

Disadvantages

Dependency (Physical area of responsibility) (Common) (Hourly) [-40]; Discipline of Faith (Ritualism) [-5]; Duty (Defend Area) (15 or less (almost always)) [-15]; Fanaticism (Defense of the place) [-15]; Hidebound [-5]; Incurious (12 or less) [-5]; Sense of Duty (Creatures of Place) (Small Group) [-5].

Skills

Acrobatics-14 (DX+2) [12]; Area Knowledge (local)-17 (IQ+3) [8]; Blind Fighting-11 (Per-3) [1]; Body Control-11 (HT-3) [1]; Breaking Blow-12 (IQ-2) [1]; Broadsword-11 (DX-1) [1]; Climbing-14 (DX+2) [8]; Danger Sense-13 (Per-1) [2]; Detect Lies-13 (Per-1) [2]; Farming/TL3-14 (IQ+0) [2]; Flying Leap-12 (IQ-2) [1]; Hypnotic Hands-12 (IQ-2) [1]; Hypnotism (Human)-14 (IQ+0) [4]; Immovable Stance-10 (DX-2) [1]; Innate Attack (Gaze)-12 (DX+0) [1]; Judo-13 (DX+1) [8]; Jumping-12 (DX+0) [1]; Karate-16 (DX+4) [20]; Kiai-12 (HT-2) [1]; Knife-12 (DX+0) [1]; Light Walk-10 (DX-2) [1]; Lizard Climb-10 (DX-2) [1]; Meditation-14 (Will-2) [1]; Mental Strength-16 (Will+0) [1]; Naturalist (Earth)-15 (IQ+1) [8]; Philosophy (Buddhism)-12 (IQ-2) [1]; Polearm-11 (DX-1) [1]; Power Blow-14 (Will-2) [1]; Pressure Points (Human)-16 (IQ+2) [12]; Pressure Secrets (Human)-11 (IQ-3) [1]; Push-10 (DX-2) [1]; Sensitivity-11 (Per-3) [1]; Shortsword-11 (DX-1) [1]; Staff-11 (DX-1) [1]; Stealth-14 (DX+2) [8]; Telekinetic Control-15 (IQ+1) [12]; Two-Handed Flail-10 (DX-2) [1]; Veterinary/TL3-14 (IQ+0) [4]; Weather Sense-14 (IQ+0) [2]; Whip-11 (DX-1) [1].

Techniques:

Arm Lock (Judo)-13 [0]; Back Kick (Karate)-12 [0]; Choke Hold (Judo)-11 [0]; Disarming (Karate)-16 [0]; Elbow Strike (Karate)-14 [0]; Exotic Hand Strike (Karate)-15 [0]; Feint (Karate)-16 [0]; Flying Jump Kick (Karate)-9 [0]; Hammer Fist (Karate)-15 [0]; Jump Kick (Karate)-12 [0]; Kicking (Karate)-14 [0]; Lethal Eye-Poke (Karate)-5 [0]; Lethal Kick (Karate)-12 [0]; Lethal Strike (Karate)-14 [0]; Pole-Vault Kick (Karate)-12 [0]; Pressure-Point Strike (Karate)-14 [0]; Roll with Blow (Karate)-14 [0]; Spinning Kick (Karate)-13 [0]; Spinning Punch (Karate)-14 [0]; Stamp Kick (Karate)-13 [0]; Sweep (Karate)-13 [0]; Timed Defense (Karate)-10 [0]; Whirlwind Attack (Karate)-11 [0].

Bio:

Local Guardian Spirit

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