Tales of Wuxia
ST 15 ; DX 12 ; IQ 8 [-40]; HT 12 .
Damage 1d+1/2d+1; BL 45 lbs.; HP 18 ; Will 8 ; Per 8 ; FP 12 .
Basic Speed 6 ; Basic Move 6 ; Block 0; Dodge 9; Parry 10 (Axe/Mace).
Cutting Attack 1 (Melee Attack: Reach C,1; Partial Dice (-1)) ; Damage Resistance 2 (Tough Skin) ; Doesn't Breathe ; Doesn't Eat or Drink ; Doesn't Sleep ; High Pain Threshold ; Impaling Attack (Sickle) 2 (Melee Attack: Reach 1; Partial Dice (+1)) ; Indomitable ; Injury Tolerance (No Blood; Unliving) ; Resistant to Metabolic Hazards (Immune) ; Single-Minded ; Unfazeable .
Automaton; Bad Smell [-10]; Cannot Learn [-30]; Fragile (Unnatural) [-50]; No Fine Manipulators [-30]; Reprogrammable [-10]; Unhealing (Total) [-30].
Cannot Float [-1].
Axe/Mace-14 (DX+2) ; Brawling-14 (DX+2) ; Stealth-12 (DX+0) ; Tracking-8 (Per+0) .
Not everything that looks like a zombie is a zombie. Jiāngshī kuǐlěi (僵尸傀儡), corpse golems, are an excellent example. These constructs are made of rotting bits of destroyed undead or corpses, stitched together and reanimated . . . again. The result is about as effective as any other golem, but fouler and easier to acquire the pieces for. Corpse golems are mostly fodder in the legions of Evil, where they’re sometimes favored over zombies because they’re not susceptible to the abilities of annoying clerics and holy warriors. A side benefit is that adventurers often waste precious time trying to use sacred powers on the things, which sure do look undead. The telltale clues are sickles in lieu of hands and the way their evil master cackles when they use this weaponry to cut a cleric’s high holy symbol in half.